Sunday, 25 April 2021

- Eating Disorders - 

Mana Ake Workshop

Presenters - Louise Bennett, Clinical Dietician & Ursula McCulloch, Consultant Clinical Psychologist


Normal Eating - about 16% of NZers don't have breakfast and average 8 snacks a day.


When it becomes a concern - 

  • weight
  • nutrient deficiency
  • restriction of food groups


Influences - 
  • socio-economic
  • food environment
  • media/social media
  • peers
  • family/whanau environment
  • teachers/educators


How to help build a positive relationship with food - 
  • modelling, be aware of influence
  • encourage a variety of food from the main food groups
  • avoid labelling food as 'good' or 'bad'
  • involve in food preparation and gathering


Picky Eaters - 
normal food stage for children 1&1/2 - 4 years old

concerns - 
  • eating less than 20 different foods
  • lack of nutrition
  • missing out entire food groups
  • particular about textures & stressed


The Whys of ARFID (Avoidant/Restrictive Food Intake Disorder)
  • sensory issues
  • super tasters
  • association with negative events eg choking
  • developmental concerns
  • anxiety issues
  • genetics
  • environmental and management issues


The Whys of Anorexia (many unknown)
  • low self-esteem
  • anxiety. perfectionism
  • genetics
  • environmental issues

As a result of the struggles the parent - child relationship is often fractured

Parents/Whanau may feel - 
  • like a failure
  • judged
  • manipulated
  • over people giving them 'good advice'


Managing ARFID

What doesn't work
  • force-feeding
  • lengthy meal times
  • dishing up guilt
  • comparisons with peers
  • punishments & threats
  • ignoring
  • tricking your child



It takes 20x of tasting to get used to a food.
Children need to know sometimes you have to eat foods that are ok but not your favourite.
Get the child to use their senses to learn about food and gradually build up to tasting and then eating ....



Images might help the child to visualise their progress ...




 Language

Challenge language around food. If a child says 'It's yucky," respond with "You are still learning about the taste. To me it tastes salty/or other." Say 'You can," rather than "can you." The child is a 'food explorer.


Implications for schools

  • don't judge lunchboxes
  • don't force feed or comparative shame
  • don't offer advice
  • do be empathetic
  • do allow the child to bring their preferred food
  • do celebrate success

Managing Anorexia

Myths around anorexia
  • attention seeking
  • passing phase
  • mum's fault
  • vanity etc
Externalise anorexia - it is in control not the child


Family Based Treatment - 3 Phases, generally lasts a year

1.    Phase 1 - weekly visits to home environment
  • discussion
  • family meal observation
  • teach strategies

2.    Phase 2 - fortnightly sessions in home environment

  • child gradually allowed to take more control
  • finishes when ideal body weight is reached

3.    Phases 3 - monthly sessions

  • address other related issues




Thursday, 22 April 2021

Gaming Addiction

 Gaming Addiction 

a Werry Workforce lunchtime seminar

Presenter - Caleb Putt, Portfolio Manager for Mental Health and Addiction


There is many conflicting information as to whether or not it really is a problem. But recently the WHO has added Gaming Disorder as an illness to its list of diseases, although they have also said that gaming is a good way to spend your time during a pandemic. It is all very conflicting and it is complex.

Caleb is a gamer so has an insight. There has been a shift from geek to mainstream in the last few years. Gaming is now mainstream.

- Geek is the new Black - 


The last few years have seen esports gain popularity. Drawing sports stadiums full of fans, with full fanfare. Eports games are generally shorter, have small teams playing each other and fast paced. In some countries high school give scholarships for gamers. NZ high schools have Esport competitions between schools. 

Another type of game is MMO (Massively Multiplayer Online) roleplaying games. These are set in fantasy worlds and you take the role of a customisable character. There are multiple storylines/quests that can take hours to complete and are highly social with people becoming part of clans. 


The gaming industry makes more money than movie and music combined. More people watch esport final than the NBA final. Some of the most popular games are free to play.

Gaming is mainstream. Most young people will game. Only a small percentage will develop Problem Gaming. Gaming might cause some problems eg, difficulty getting off but this does not mean a person is a Problem gamer. 


Games employ Psychological Techniques to keep people gaming and spending more money eg, levelling up is easier at the start and then gets harder and selling things in the game. Games continue 24/7 there is no end - FOMO, others are leveling up etc.. They are always been updated so they don't become boring. Sometimes things are made purposefully frustrating so you need to pay to get passed the obstacle. Less than 2% are the biggest spenders, the rest spend very little.

There can be 'binge' problems at time like when a new game is released. 

Why do people game?

Meet their needs; a sense of purpose, reaching goals, predictable, sense of achievement & mastery, sense of belonging, connections with others, friendships, freedom & escape, a sense of identity (more confident as your character, and as a confident gamer)

This becomes a problem if what you experience online is better than off line then that can be a problem. If a game meets needs we have outside of the game it becomes a problem.

Casual Gamer - Highly Engaged Gamer - Problem Gamer - Gaming Addiction


It's all about CONNECTION VS DISCONNECTION


Tips for tackling the problem; 

ask what they do, be curious

find out what needs the game is meeting, how else can those needs be met?

connect them in with groups eg, robotics clubs etc, archery 

promote connection over disconnection

educate them about problem gaming ie what do they think it is

if they identify that they have a problem put together a plan for them


What we see is the top of the iceberg - what sits underneath? self-worthlessness, confidence etc

Resources -

Gaming Questionnaire

Monetization Fact Sheet

Gaming Continuum

Parenting Tips

Problematic Gaming Factsheet


This was a brilliant and very informative presentation from Werry Workforce!!

Video - https://werryworkforce.org/professionals/training-and-events/lunchtime-learning-young-people-and-gaming