Gaming Addiction
a Werry Workforce lunchtime seminar
Presenter - Caleb Putt, Portfolio Manager for Mental Health and Addiction
There is many conflicting information as to whether or not it really is a problem. But recently the WHO has added Gaming Disorder as an illness to its list of diseases, although they have also said that gaming is a good way to spend your time during a pandemic. It is all very conflicting and it is complex.
Caleb is a gamer so has an insight. There has been a shift from geek to mainstream in the last few years. Gaming is now mainstream.
- Geek is the new Black -
The last few years have seen esports gain popularity. Drawing sports stadiums full of fans, with full fanfare. Eports games are generally shorter, have small teams playing each other and fast paced. In some countries high school give scholarships for gamers. NZ high schools have Esport competitions between schools.
Another type of game is MMO (Massively Multiplayer Online) roleplaying games. These are set in fantasy worlds and you take the role of a customisable character. There are multiple storylines/quests that can take hours to complete and are highly social with people becoming part of clans.
The gaming industry makes more money than movie and music combined. More people watch esport final than the NBA final. Some of the most popular games are free to play.
Gaming is mainstream. Most young people will game. Only a small percentage will develop Problem Gaming. Gaming might cause some problems eg, difficulty getting off but this does not mean a person is a Problem gamer.
Games employ Psychological Techniques to keep people gaming and spending more money eg, levelling up is easier at the start and then gets harder and selling things in the game. Games continue 24/7 there is no end - FOMO, others are leveling up etc.. They are always been updated so they don't become boring. Sometimes things are made purposefully frustrating so you need to pay to get passed the obstacle. Less than 2% are the biggest spenders, the rest spend very little.
There can be 'binge' problems at time like when a new game is released.
Why do people game?
Meet their needs; a sense of purpose, reaching goals, predictable, sense of achievement & mastery, sense of belonging, connections with others, friendships, freedom & escape, a sense of identity (more confident as your character, and as a confident gamer)
This becomes a problem if what you experience online is better than off line then that can be a problem. If a game meets needs we have outside of the game it becomes a problem.
Casual Gamer - Highly Engaged Gamer - Problem Gamer - Gaming Addiction
It's all about CONNECTION VS DISCONNECTION
Tips for tackling the problem;
ask what they do, be curious
find out what needs the game is meeting, how else can those needs be met?
connect them in with groups eg, robotics clubs etc, archery
promote connection over disconnection
educate them about problem gaming ie what do they think it is
if they identify that they have a problem put together a plan for them
What we see is the top of the iceberg - what sits underneath? self-worthlessness, confidence etc
Resources -
Gaming Questionnaire
Monetization Fact Sheet
Gaming Continuum
Parenting Tips
Problematic Gaming Factsheet
This was a brilliant and very informative presentation from Werry Workforce!!
Video - https://werryworkforce.org/professionals/training-and-events/lunchtime-learning-young-people-and-gaming